Thats frightfully good. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. I've been playing a fighter/warlock multiclass since level six. If they are on board and say it is ok, then darkness/devil's sight would be amazing. Unlike the War Cleric, Fighters really like to make the Attack action. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. On the defensive side, youll want a shield and half-plate armor ASAP. The Echo Knight gets a huge amount of front-loaded features. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. Youll probably be relying on a spear and Eldritch Blast until then. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Your Echo can be up to 1000ft away while its your Avatar. That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. I'd love to see this all spelled out if you want to submit it there. This does favor the use of melee weapons over ranged. 3. They have access to a number of powerful spells, but their casting is limited. Another weird thing that isnt specified is if it can jump or climb. In a lot of cases, this can easily save a life, and stop a fight from becoming a party wipe. Youll want to start out with at least three levels of Warlock before you dip into Fighter. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. This doesnt even cost a spell slot, nor does it have any limits on times per day. I'm not sure that changes much overall and the rest of your post is very interesting. 30 day money-back guarantee!Get the DM's Se. Two. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Press question mark to learn the rest of the keyboard shortcuts. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. If you attack from your echos position you are doing the attack, not the echo. Your DM might be more permissive (its always worth asking). A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? Vampiric Bite. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Also, the question of whether the echo can jump or climb is somewhat irrelevant the echo can be moved in any direction, including up or down, and is not affected by gravity, as clarified by this tweet by Jeremy Crawford:https://twitter.com/JeremyECrawford/status/1242186507433070592. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. blindsight or confined spaces). Path of the Storm Herald. Choose whatever fighting style you like. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. Now, you can kill you from another timeline! Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Odd realization. If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. Second wind won't do much, but it's nice. The Echo is an object. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. Con will be better. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Thanks for the time! Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. It also cannot be the target of certain spells. Im fighter level 5 so have Extra Attack and Action Surge x1. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. This is incorrect. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. Yes, the fighter dip is worth just for action surge. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). This lasts until you dismiss it, summon a new one, or get K.O.d. This will cost you your Echo, but you can always just create another one. Overall pretty happy with their list, however. Either path works, but a melee build is somewhat more likely. Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. However, do keep in mind that your Echo can only be 30 ft away from you. When it finally moves past, you get one last opportunity attack in. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. So, a greater number of attacks is going to be more useful. This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. Thats a bit of a jerk move, but temp HP is temp HP. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. Save my name, email, and website in this browser for the next time I comment. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Echo Knight Fighter. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Echo Knights have unparalleled mobility . The Echo cannot be blinded, it is immune to conditions. Im not a great optimizer, but those who are will need to know. Echo Avatar is level 7 and Shadow Martyr is at Level 10. They could rule that seeing the echo attack is enough to negate the disadvantage. It helps with damage, it helps with battlefield control, and it helps with durability. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. You can move it 30ft using mental commands. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. Monk. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. Also, I like the idea of reflavoring the echo as a vampiric shadow. I started out as a Hexblade in a new campaign. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). Going with an Elf and adding Elven accuracy could be fun here. So If youre a butterfly, dont read any further. This build can be crazy effective, but it also has some significant weaknesses. . It doesnt say anything about how any skills work at all. Press question mark to learn the rest of the keyboard shortcuts. Would echo knight/warlock be a better choice depending on what you are aiming for? The one thing you dont gain is a lot of extra damage, and given that your Echo eats up a lot of your bonus actions (if you are making full use of it), you are also not the most reliable user of Feats that grant bonus action attacks such as Polearm Master or Crossbow Expert. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. Or do you want to save it for a threatening fight? This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. Your echo takes the attack roll instead of the creature. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. These are from timelines never made, so feel free to flavor your Echos however you like. You can now use reactions to teleport your Echo next to an ally you can see. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. (the great axe isn't recommended unless you're playing a barbarian). With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. I do not think taht the fighter is . One of the worst parts about the echo is the 1 hit point rule. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. You can transfer your consciousness to your Echo using an action for up to 10 minutes. Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Doesn't Hexblade's Curse increase crit range against the cursed target? Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Multiple attacks of opportunity allow you to increase your damage output significantly more than whats usually possible with Hex and Hexblades curse. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Fire Emblem Engage. It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. Join the Scoundrel Game Labs Mailing List. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. Yes. The Barbarian moves toward you. Use Dex. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. Making those saves stops you from being taken out of a fight completely. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. That also slows down your ASIs. Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack.

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