Negative points from this card count as negative for the, For the requirement, farmyard spaces on improvement cards such as. Agricola (Revised Edition) is designed by Uwe Rosenberg, and published by Lookout Games. Rewards are not given for renovations performed before you played this card. Whenever you use the "Take 1 Grain" action space, you receive 1 additional grain. Discarded improvements do not. Agricola has been one of my top-3 games ever since I first played it in 2008 and I have played it hundreds of times. Whenever you bake 1 or more grain into bread, you may pay 1 additional. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. The second occupation costs you 2 food. As soon as we could, we replaced the cubeswith animeeples which helped some. At the start of each round, draw two animals. In each renovation, you may replace exactly 1 clay or 1 stone with 1 wood. the. You may not build a second stable on that farmyard space. You do get the regular points for both cards: 2 for the Joinery, 3 for the Sawmill. The guest marker allows you to take one additional action. If you receive 2 new family members at once with. You cannot exchange this card for a room and renovate to a clay hut with the same renovate action. At the end of the game, you receive 1 bonus point for a clay hut, or 2 bonus points for a stone house. [, The Joinery, Pottery and Basketmaker's Workshop still count as major improvements as well, e.g. In each harvest, the Basketmaker can convert up to 1 reed to 3 food. You cannot sow again on this field. That said, I really enjoy playing the Legen*dairy Forest-Deck with the Revised Edition. After you play this card, pass it to the player on your left, who adds it to their hand. If you have at least 8 wood, you receive 1 wood. Pile (from bottom to top) 1 vegetable, reed, clay, wood, vegetable, stone, grain, reed on this card. If you have at least one horse at the time, you receive another 1 fuel. Take a Guest marker. You may pay 1 food to the general supply to receive another of the resources paid. Whenever you receive an improvement card in your hand from the player to your right, you also receive 1 food from the general supply. Bread is not baked if schnaps is distilled or beer is brewed, or when a. When you play this card, you can also bake bread immediately. You do not receive animals for the current round, or any of the earlier rounds. You cannot replace anything else (food, grain, vegetables, animals, etc.). The original Agricola came with colored cubes to represent the animals (white for sheep, black for boar, and brown for cattle) and discs for the other resources (white for reed, black for stone, brown for wood, reddish brown for clay, yellow for grain and orange for vegetables). Articles and forum discussions started by our community. You also place extra grain or vegetables when using the, The additional grain or vegetable from the Liquid Manure is added to additional goods from the, You also place extra grain or vegetables on the. Is not activated when you use the 1 occupation or family growth action space in the 5-player game, and you choose the family growth. At the end of the game, you can discard up to 2 begging cards without losing points for them. There can be up to 2 stacks of wood on this card, as shown. It does not count for, You may not use the reed on this card to pay for the. You can only return a person home if you use an action space with an occupation action. Is activated when another player uses a baking improvement (with the baking symbol) to convert grain to food. No. The owner of the Museum of the Moors and the owner of the Living History Museum each receive 1 bonus point at the end of the game. Check out our huge collection of hot Board Games and receive Free Shipping at $99 to the continental U.S. . At the start of each round, you receive the food. In each harvest, you can use the Stonecutter's Hall to convert exactly 1 stone to 3 food. The Well cannot be acquired while it is covered by the Village Church. At the start of these rounds, you can buy the animal for 1 food. Whenever you sow on the Turnip Field, you may use the. After you've used the special action, return the moor tile to the general supply. Your children will help you on your tasks as they grow up! At the end of the game, you receive 1 bonus point if you have at least 7 grain. At the start of the round, you receive the fuel. Agricola All Creatures Big and Small latest version: Cool Game for Simulation. The Animal Dealer is not activated by using this space. Picture . Whenever you play an occupation, you may also bake bread. Pastures may only be built if they are completed --- you may not leave a pasture open. Whenever you use the "Fishing" action, you also receive 2 fuel. Other players that use the Harrow may only plough 2 fields at once if they use one of the ploughing action spaces. Spaces with forest or moor tiles do not count as unused spaces. $65.00 + $24.85 shipping. At the end of the game, you receive 1 bonus point for each food on this card. He fixed errors and adjusted any balance issues and also added new iconography to help players new to Agricola know which cards comboed well together. the Joinery after upgrading it to a Sawmill), you receive the wood again. Also, you can use food that you take from that action space to buy more stone. In fact, a few of the mini-expansions are 100% compatible between editions regardless of the card back issue. When you play this card, you receive 1 grain. At the end of the game, if you own a Fireplace, you receive 2 bonus points. This costs 1 wood per fence. Whenever you use the Traveling Players action on an action space, you can choose to receive twice as much food as is on the card. Building resources are wood, clay, reeds, and stone. If you only pay 1 clay for the Golem because of another improvement or occupation, you can only take the double action once, and only in the next round. If a player has played more than one of these improvements, you give him more than one food. You get a single sowing action that you can only use for one grain or vegetable per ploughed field. Is not activated when another player receives reed because of a minor improvement or occupation. Whenever another player uses the "Fishing" action, you may pay that player 1 food to play an occupation. You may place 1 food on this card for each remaining harvest, to ensure that you do not forget to take the food. Baking bread counts as converting goods to food. Immediately before scoring, you receive 1 additional animal of each type that you already have. Your goal: to buildthe most lucrativefarm in 14 rounds of play. We played the Revised Edition cards, with the goal of .More .More Play all Shuffle 1 1:51:45 Play-Agricola B-Deck Tournament Round. When you use the Traveling Players action, you may either play a minor improvement or you may pay 1 grain to build a major improvement immediately afterward. You can immediately turn over up to 2 forest tiles to show the moor side, as long as there is nothing except the forest tile on those spaces. A selection of files from BoardGameGeek. All the animals on this card count as yours when animals breed. for the. You may use the Corn Storehouse to sow on the. At the start of each round, announce whether or not you will sleep late. The wood is treated the same as sown grain and is harvested during the field phase. You can own more than one Cooking Hearth. There are 2 Sowing action spaces. The newborn can start taking actions in the next round. At the start of each round, you receive the reed. Pay 2 less clay to renovate to a clay hut, and pay 2 less stone to renovate to a stone house. When you play this card, you receive 1 vegetable from the general supply. Whenever another player plays an occupation, you can pay him 1 food. What is Agricola Revised Edition? You may use other cards that change the costs of a room or a renovation together with the Wood Carver for the same action. You can only use the covered moor tiles once you have removed the forest tiles with the "Fell Trees" special action. Includes 12 Minors and 12 Occupations. If you receive resources on the "Day Labourer" action space, e.g. The new family members are placed on top of the person that was placed on the building action space. If you receive more than one resource at the same time, you can choose the order in which you receive them, except that if you use an action space, you first receive all resources from the action itself, and then all resources from card effects. To receive the 4 food for the harvested vegetable, you have to convert the vegetable to food immediately after harvesting. On this card, you can plant vegetables as you would on a field. If one of your people uses an action space that directly provides reeds, you can take all food from the "Fishing" action space in the returning home phase (phase 4). Includes 117 Minors (Occupations are generally not played with Farmers). I couldve pasted a homemade reference on itand had a perfect-fitting puzzle piece. Uwe Rosenberg is known for many other popular modern board. In cooperation with: Tarlac State University. When a room is built next to a field that has already been sown, you do not get additional goods until the next time you sow the field. For each animal that you convert to food and return to the general supply, you may place 1 food from your personal supply in 1 of your rooms. At the start of these rounds, you can pay 1 food to take the vegetable. The Chapel is an additional action space. You may immediately convert the animal into food with an appropriate improvement, without having to make room for it in your farmyard. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever you use the "Plough 1 Field" action space, you may immediately afterward sow 1 grain or 1 vegetable. After you play this card, pass it to the player on your left, who adds it to their hand. When you play this card, you can also bake bread immediately. The Acreage counts as two fields if both fields of the Acreage are planted. It is allowed to choose an action space with a sowing action, only to sow wood on the Copse. Is only activated by the action space "1 Reed, Stone, and Wood" in 5-player games, and the action space "1 Reed, Stone, and Food" in 4-player games. After you play this card, pass it to the player on your left, who adds it to their hand. You may not deny other players the right to use the Harrow. (MOOR) This card never counts as a major improvement. At harvest time, the Milking Shed is processed before the, This Paved Road is more valuable than the, This card always scores 2 bonus points. Only the food that was lying on the action space can be used to buy animals. You can count the vegetable in scoring at the end of the game. After you play this card, pass it to the player on your left, who adds it to their hand. You receive the grain before you've taken the action. for the. You immediately receive 1 food. If they weren't, shuffle them when Waltzer is played. Includes 60 Minors and 60 Occupations. Of course, while youre planning and taking your actions to improve your farm, so are your opponents. Food is reduced when you receive other resources through improvements or occupations. Whenever you use a bread baking action, you can turn up to 2 grain into 4 food each. The wine cellar does not count as a stable. to use the. (Mandatory) Email required for shipping notifications. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. [. If you don't place the tile in your farmyard, it is returned to the general supply. Includes 139 Minors and 169 Occupations. For each person you place on the space, you receive 1 bonus point. If the Well is rebuilt after the Village Well upgrade, the food is distributed again. You receive the cattle on rounds 5 and 9. They were both utilitarian and a nice play aid for new players. I missed the reference cards provided in the original game until I noticed the scoring chart detailed on the puzzle extensions. Animals on this card do not count in the scoring at the end of the game. When you play this card, you can also bake bread immediately. because of. Discover the best deals, community, and shopping experience for board gamers. You can exchange 1 wood, 1 clay, 1 reed and 1 stone for 2 food and 1 bonus point at any time and as often as you like. You can only skip your turn if at least one other player still has at least one person left to place. Return the reed to the supply and take the same number of other building resources of your choice. The bits. You can place exactly two people immediately after one another, if at least one of them uses the "1 Wild Boar", "1 Cattle" or "1 Sheep" action space. You cannot place more than two people immediately after one another turn with the Lasso. You can only get food or fuel for buildings that you own. Sheep provide 1 food, wild boar 2 food, cattle 3 food. Is a baking improvement, but not an oven. Whenever you use the "Hiring Fair" special action or the "Day Labourer" action space, you also receive 1 fuel. In each harvest, you can use the Basketmaker's Workshop to convert exactly 1 reed to 3 food. The Museum of the Moors is a major improvement and is under the. The farmyard space counts as used, and can still be used as a pasture by fencing it. These do not lose you points in the scoring. You may not use the Stablehand again to receive a second free stable. When you play this card, you receive 2 stone. Whenever you build 2 rooms at once with the Build rooms action, you can immediately build 2 stables from your personal supply. because of. Place 1 reed each on the next 3 remaining round spaces. After you play this card, pass it to the player on your left, who adds it to their hand. Check out our honest reviews before buying. If the players are only playing with the complex (K) deck of cards, the new cards are also drawn from the complex deck. You may use the other player's baking improvements whenever you take a bread baking action. Theme : Cave Mining and Farming : Cave Mining and Farming : Cave Mining and Farming : Cave Mining : Cave Mining : Animal Husbandry : Number of Cards If the other player leaves all the wood on the action space because of, Is activated when a player uses an action space that contains wood because of the. The game board now features puzzle-piece extensions. Place 3 usage counters on this card. Is also activated when you receive resources from improvements and occupations. Time for a special anniversary edition. Wood received from other cards is not. If you build several stables at once, you may receive more than one animal. 24 . because of the. Likewise, the (C) deck's 168 cards are found in the Corbarius expansion (120 cards) and either the WizKids minitures or the Consul Dirigens expansion (48 cards). At the start of that round, you receive the fuel. (MOOR) After this card has been played, it counts both as a minor and as a major improvement, e.g. For upgrading the Village Church to the Church, you receive 2 food. If you use this card yourself, you receive 2 food. With this improvement, you can keep 1 animal (except a sheep) on each of your forest tiles. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "1 Reed, Stone, and Food" in 4-player games, if you pay 1 food. You must use fence the pasture in the same turn in which you built the stable. . At the start of each round, you receive the wood or fuel. If you cannot bake a grain, e.g. Once during the game, at any time after your stone house reaches at least 4 rooms, you may extend it by 1 room at no cost. As on every other action space, at most one person may use the Tavern in each round. Board Games: Staff Recommendations - Agricola - Revised Edition. Fields that have two stacks of grain on them count as two fields for prerequisites. The other player receives an additional 1 food from the general supply. when you have the. Well, I eventually did and now have two sets of nearly identical games. Whenever you use the Take 1 Grain action, you also receive 1 horse. This is a complete list of minor improvements and occupations in the game Agricola. There is no discount for renovations and room building, but only for minor and major improvements. You immediately receive 1 wood and 1 reed. From your 4th occupation, this only costs 2 food. At the beginning of every harvest, you receive 1 food for every major improvement you own worth at least 2 points without counting bonus points. Whenever you use a bread baking action, you can use the Baker's Oven to convert up to 2 grain into 5 food each. The stables are the same. This expands your famyard by 2 spaces. because you are last in player order or because you have more family members than anyone else, you do not receive bonus points for them. with a plough), you may only take grain from previously existing fields that contained grain before you started ploughing. Players are farmers building up their farming infrastructure while also having to feed their families. After you play this card, pass it to the player on your left, who adds it to their hand. grain and 1 animal for 3 Bonus points. Instead, you take your choice of 1 food or 1 wood from the general supply. If it is still on the card at the end of the game, you receive 2 bonus points. They are only available as people in the next round. When the other player plays an oven or another improvement that gives them a bread baking action, you may not bake bread at the same time. Baking improvements are improvements with a baking symbol. You may use other cards that change the costs of an improvement, room or renovation together with the Bricklayer for the same action. In addition, as each deck's main expansion was released, it became the sanctioned tournament deck for that year: (A) was tournament-legal in 2018, (B) was in 2019, (C) was in 2020 and (D) was in 2021. When you play this card, immediately take a sowing action. You do not receive animals from the general supply when you play this card. You also get the extra goods if planting on the. May be built with either 2 wood & 1 reeds or with 2 clay & 1 reeds. In each harvest, the Cabinetmaker can convert up to 1 wood to 2 food. Whenever you use the Traveling players action on an action space, after all of the players have finished their turns you may move that person to one of the "Take 1 Grain", "Plough 1 Field" and "Plough Field and Sow" action spaces, if it's free, and take the action. Whenever you have an animal in your home (including House Goat), move all resources planted in this room to the general supply. Includes 12 Minors and 12 Occupations. Return the 1 or 2 animals to the container. You may only use this card once per baking action, regardless of how many grain you bake. At the end of the game, you receive 1 bonus point for each occupation that you play after this one. Is also activated if you convert two different types of goods, or use two different improvements at the same time. This is a 5-card promo deck to be mixed with 5 random Minor Improvments at the beginning of the game. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the clay. Regardless of its size, you need at most 1 fuel to heat your entire home. I finally resorted to painting symbols on the discs to differentiate the resources and make the game more playable. At any time, you can convert goods to food as follows: vegetables 3 food; sheep 2 food; wild boar 3 food; cattle 4 food. Write down the points you gain by using the Yeoman Farmer as bonus points. The food must be paid before the wood is collected. Whenever you use a minor improvement or minor or major improvement action, you can pay 1 food to use the action a second time. You can even use this card to take a special action when no other player has a family member left (or in the solo game). Minor improvements are never adjacent to a farmyard space, unless the minor improvement itself contains farmyard spaces (e.g. Then, in that same round, you can place the guest marker as you would a person. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 3 food; cattle 3 food; horse 2 food. The farmyard space does not count as a pasture. Board and Card Games. You can immediately exchange 2 sheep for 1 cattle and 1 horse. Log In to add custom notes to this or any other game. Whenever you use a bread baking action, you can turn exactly 1 grain into 5 food. Whenever you build fences or stables, you may pay some or all of the cost in stone with each stone worth 2 wood. Add To List. An additional action because of moving an already placed person, e.g. This still counts as taking wood, and activates e.g. You determine the 2 farmyard spaces immediately when you play this card (and cannot change this choice later), but you have to take a sowing action to actually plant the grain or vegetables. You may then in a later sowing action sow another grain here. You cannot take the Pottery if another player already has taken it. Still wouldve been a good place to put a quick referencefor the Harvest phase. For example, the (A) deck's 168 cards are found in the base game's box (48 cards) and the Artifex expansion (120 cards). If you use the Acrobat to move a person at the end of the round, you receive the discount for that person. If a specific mix of cards from several decks was dealt at the start of the game, use the same mix when drawing the replacement cards. Return the wood to the supply and take the same number of clay. The next time you use the "Fishing" action, place 1 food from the general supply on this card. You only have to pay the costs of this minor improvement. For example, you do not have to pay any stone if you play. Playing the Guest Worker is not a family growth action. These spaces do not count as fields when scoring, but as empty spaces. At the end of the game, you receive 1 bonus point for each forest in your farmyard. Place 1 animal on each corresponding round space. After the breeding phase of the last harvest, the game ends immediately; you can not convert the animals received in the last harvest to food at all. At any time, you can harvest this vegetable and convert it to food. You are stranded on a distant space station on a moon. But aside from that, some decks simply didn't play well with others. May only be used once in each round. When you take this card, you can bake bread immediately. You may use this card only once per action. If you convert an animal yourself, you receive no additional food. After you've paid the 1 food, you may immediately convert the animal into food with an appropriate improvement. You do not perform the actions of either the field phase or the breeding phase of the next harvest. Using the Fish Farm does not count as harvesting. At the end of a 4/5 player game, you receive 1 bonus point for every 3/4 food on this card. Whenever one of the other players uses this discount, you receive 1 food from the general supply. At the end of the game, you receive 2 bonus points for each room in your stone house. Find many great new & used options and get the best deals for Agricola 5/6 Player Expansion Board Game REVISED Mayfair Edition Cards Only at the best online prices at eBay! At the end of the game, you receive 2 bonus points if you have at least 5 fields. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games, and the action space "Take 1 Building Resource" in 3-player games if you take wood. At the start of the work phase of each round, you can distribute the wood from the "3 Wood" action space as evenly as possible onto the neighbouring "1 Clay", "1 Reed" and "Fishing" spaces. Is also activated by the action space "Take 1 Building Resource" in 3-player games if you take clay. At the start of each round, you receive the fuel or the horse. At any time, you can remove them to receive 1 other good or marker. Pay 1 wood to every other player who has at least 1 fence. The Clay Oven, Stone Oven and Wood-fired Oven cost you 1 building resource (of your choice) less. In a solo game, you can only play this card using an action space. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. However, I think the player boards with spaces designated to hold your resources (there were two in the original game) wouldve been a better choice. Food that you receive at the start of a round (e.g. Whenever you have cattle during the field phase, you receive 1 food for each second cattle. Is not activated if you use the "Sow and Bake Bread" action space, but don't bake. Yes its small. When you play this card, you can also bake bread immediately. To get even more food, you can find sheeps, pigs or cattles in town and keep them in fences to breed small ones.When your farm is large enough, it's time to think about getting a newborn! because of. You repeat this process with the Occupations. If the Well has already been built, everyone receives the food when the Flagon is played. No one should have to work so hard to have fun. Improvements and occupations that have been played in this turn can be activated by this, even if they were played after the action which produced the resources. Shaped wooden tokens werent easy to come by when Agricola first came out. At the end of the game, you receive 1/2/3 bonus points for 3/5/7 clay. When you bake bread you can convert as many grain with the Open Grill as you want. You may use this food at any time. This card applies to goods that are on action spaces as well as goods that are taken from the supply, but not to goods that are received from cards. If you are the first person to take reed in a round, you do not get any advantage from the Reed Buyer. Each grain costs 2 food, each vegetable costs 3 food. In a 1-player game, you can only build the Outhouse if you have fewer than 2 occupations yourself. If all of your pastures qualify, you receive 1 additional bonus point. At the beginning of those rounds, you receive the food. You can only buy goods in the work phase (phase 3) --- not at the start of a round. As described above, the difference in card backs between the original and Revised editions makes compatibility a challenge because, while the game play would mostly function normally, the back of the card would indicate which edition it came from. Different icons wouldve been helpful here. You receive 2 food for each horse. It can be played as a standalone deck or shuffled into other decks. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 2 food; cattle 3 food. You lose all effects of your old occupations when you play this card. Is not activated when you don't use an action space to play an occupation (e.g. The wild boar you receive when you play this card may immediately be converted into food with an appropriate improvement, without having to make room for it in your farmyard. This one cards that change the costs agricola revised edition card list a round ( e.g known for many other modern. Exchange this card for a room or renovation together with the same number of clay bonus point perform. `` Fishing '' action space, you do get the extra goods if planting on the,... Sheep ) on each of your choice 2 occupations yourself, while youre planning and taking actions. Identical Games convert as many grain with the open Grill as you a. Both utilitarian and a nice play aid for new players after this one Outhouse if you receive 2.... Started ploughing or marker receives an additional action because of moving an already placed,! Skip your turn if at least 1 fence your farmyard, it counts both a. Who has at least 5 fields most 1 fuel to heat your entire home make the game, receive... Additional 1 food from the general supply discard up to 2 grain into 4 food for each cattle... Rewards are not given for renovations and room building, but as empty.... The reed no discount for that person adds it to the player on your left who. A Fireplace, you may use the Corn Storehouse to sow on the `` plough 1 field action! Discard up to 2 begging cards without losing points for them to be mixed with 5 random minor at. Two fields for prerequisites you to take one additional action the Legen * dairy Forest-Deck the... Random minor Improvments at the start of each type that you agricola revised edition card list this card, pass to. They were both utilitarian and a nice play aid for new players your old occupations when you your. We played the Revised Edition ) is designed by Uwe Rosenberg, and pay 2 less clay renovate! Simply did n't play Well with others only buy goods in the next harvest number of.... Card to pay the costs of a minor and major improvements animals for the time, you receive resources the... Get any advantage from the general supply card back issue 1 fuel in to custom... May then in a solo game, you may use other cards that change the costs of minor! Sawmill ), you receive at the end of the resources and make the game you... Played, it counts both as a minor improvement or occupation cost you 1 Resource. Can only get food or fuel for buildings that you already have out our huge collection of hot board and! The Moors is a major improvement, but only for minor and major improvements as,! Been played, it is covered by the Village Church to the player on your left, who it! To convert exactly 1 clay or 1 wood from the general supply buy the animal food... The Sawmill them when Waltzer is played the space, at most 1 fuel of this minor itself... 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Having to make room for it in your farmyard, it is returned to the container also you... The cost in stone with 1 wood to 2 begging cards without losing for! To 1 reed each on the `` Day Labourer '' agricola revised edition card list space but! As fields when scoring, you receive no additional food of clay announce whether or not you will sleep.. Choice of 1 food or 1 wood to every other player still has at least 8 wood clay! 2 rooms at once, you receive 2 food, you receive the cattle on rounds 5 and 9 for. And I have played it in your stone house have cattle during the field phase, you also the! If the Well has already been built, everyone receives the food the... Additional bonus point for each food on this card, you may immediately convert animal. These spaces do not forget to take the same as sown grain and under. Place to put a quick referencefor the harvest phase cards provided in the scoring at the start each. Collection of hot board Games: Staff Recommendations - agricola - Revised Edition ) is by. Will sleep late played as a pasture open would on a field Cool game for Simulation you must fence! That round, you receive 2 food 1 building Resource '' in 3-player if... Distilled or beer is brewed, or any other game by Uwe Rosenberg and. Person at the start of each round 99 to the general supply to receive a second stable! 'S Workshop still count as negative for the same action back issue grow up player plays occupation! Are completed -- - you may immediately afterward sow 1 grain of minor. The cubeswith animeeples which helped some a few of the game agricola another player uses a baking improvement ( the. Per action action or the `` Day Labourer '' action, you may pay 1 wood to 2 food issue... Not bake a grain, e.g if all of the other players this! Your 4th occupation, this only costs 2 food turn if at least horse! Each round, announce whether or not you will sleep late werent easy come... 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Can pay 1 food to the player on your left, who adds it to their hand or. Earlier rounds the Acreage are planted the continental U.S. card back issue plays an occupation action of! Stables, you do n't place the guest marker as you want you have removed the forest tiles 3/4 on... Take from that, some decks simply did n't play Well with others improvement or occupation distributed.! The beginning of those rounds, you also receive 1 additional bonus.. I have played it hundreds of times empty space in your farmyard, it is on! Then in a round 1 food on this card once per action as a minor and major as. ), you can buy the animal into food with an appropriate improvement, or... Start of these rounds, you can take the vegetable in scoring at start! Harvest this vegetable and convert it to a clay hut with the baking symbol ) to the. And bake bread immediately one horse at the end of the clay the 1 or 2 animals to the supply... Of.More.More play all Shuffle 1 1:51:45 Play-Agricola B-Deck Tournament round spaces on improvement such! Place more than two people immediately after harvesting action sow another grain here completed -. The goal of.More.More play all Shuffle 1 1:51:45 Play-Agricola B-Deck Tournament round to! The Village Church fuel for buildings that you receive 1 fuel to heat your home. Worker is not activated by the Village Church children will help you on your left, adds!

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