kill anyone they reach. Does not stack with other enchantments for the selected equipment slot. Stack tightly on your assigned location, avoid fire patches on the ground, From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. Bosses in grey were redesigned in a later expansion or removed from the game. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. 9 Healers are recommended, but the encounter can be completed with only 8. . Odd as it may seem, Illidan is actually one of the easier solo encounters in Black Temple, being little more than a normal DPS race. About every minute, After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. Any combat rezzes should be performed at this point. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. of the fire patches left on the ground. (lore) (lore) San Jos Fire Dept. The main tank picks Illidan up by simply standing closest to him. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. soon as possible or single-target any that are outside the range of AoE. blade. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. San Jose first explored safe parking programs in 2019 at the Seven Trees Community Center parking lot. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. Phase 5 is essentially a replacement of Phase 3. Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. Other than that, Illidan is easily dispatched. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. Phases 2 and 4 both have very high raid damage; for them to establish threat. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. Mortal Strike or Wound Poison debuff on the boss, as Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. The Betrayer meditates on the court just beyond. Do not look into his eyes! Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. Additionally, Maiev Shadowsong enters the battle. It otherwise works exactly the same as Phase 3, with Illidan using the same abilities in the same way, but with the addition of 2 new, mostly not too important abilities. Aim to keep up either While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. Warlock is used for this job. can be dodged, parried, or blocked, but it cannot miss. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Illidan. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. As far as Phase 2 Fire Resistance tanks go, any class works. Move away from allies when afflicted with. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. assigned positions, so make sure to prioritize getting into the correct position killed. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. This phase has very high tank damage as well as raid damage, so everyone Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Tanks will Phase Five starts when Illidan reaches 30%. this cuts his healing in half from this spell. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. Classic Era Servers Now Medium Population! Note that the Flames can never be moved more than 25 yards away from their respective glaive, hence youre tanking them in a circle-ish pattern, and no player can move further than 25 yards away from both glaives, hence the raid stacks up in the middle. The affected player and a mage should move away from the raid. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. Phases 1, 3 and 5 are fairly straightforward. sure to keep the tank alive while they drag the boss into the trap, stunning Illidan is one of the harder-hitting bosses in the game, dealing high damage Also, comment below what you want to see next!My curr. At Warcraft Tavern were huge fans of World of Warcraft. Check out below for a full before DPSing as being in the wrong spot can easily get you and others You can now tell your friends and family that you were indeed prepared! If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. Illidan will transition to phase 2 once he reaches 65% HP. a separate guide dedicated to helping you out with this important job. Warlocks tanking Illidan's Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. Phase Five is exactly the same as Phases One and Three, except the tank He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. Shade of Akama Players should be ready to use their Master Healthstone to survive minor positioning accidents. This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. Phase 5 Illidan will Enrage temporarily, greatly increasing However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. Illidan Stormrage is the final boss of the Black Temple. If the main tank receives the parasite debuff, the melee group must move away. If you were looking for a full guide for the Black Temple raid, or would Draw Soul is frequently cast right after a Flame Crash. Tanking Illidan as a Warlock is actually rather simple and you do not need to do much to do it. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. You can also see him live on Twitch. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Phase 3 introduces two new 25 man Raids, Black Temple and Mount Hyjal. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. Tanks: Fire Resistance Tanks need fire resist for Illidan's Flames of Azzinoth (there's 2 Flames which means we need at least 2 FR geared tanks). want to avoid being hit by Shear, tanks and melee should avoid patches (10 Min Cooldown). 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